The frosty tool suite is a suite of tools for editing games that run on the Frostbite engine. Currently the tool suite consists of an editor for creating the mods that change the game and a mod manager for launching game with said mods.
The current list of supported Frostbite games is as follows:
- Mass Effect: Andromeda
- Mirrors Edge: Catalyst
- Star Wars: Battlefront
- Dragon Age: Inquisition
- Need for Speed
- FIFA 17
The following features are available from the Editor:
- Texture previewing/import/export
- Mesh previewing/export to fbx, dae, obj (fbx, dae support skinning)
- Sound previewing/export to wav
- Full asset editing capabilities through a property grid, including new class instantation. New asset creation is not available at this time
- Launching from the editor to be able to quickly preview your mod ingame
- Bookmarking frequently accessed assets
- Searching/filtering by name and type of asset (hint: the following keywords are supported - type, contains, startswith, endswith. Searches can be concatenated via AND/OR eg. contains: core AND type: TextureAsset would return all TextureAsset assets with cora in the name)
The following features are available from the Mod Manager:
- Multiple profiles
- Install mods directly from rar, zip, 7z (7z can be a little problematic, if it crashes the tool, just extract the files and install thru the normal process)
- Additional command line arguments can be passed thru to the executing game
- Mod Manager can be launched via a shortcut or command line to execute a given profile and then shutdown (setup a shortcut with the following: FrostyModManager.ini -profile )