FIFA Editing Toolsuite Updated to Version 2.2.2

November 03, 2026

The latest update to the FIFA Editing Toolsuite introduces several improvements to the Editor and Mod Manager, focusing on mesh importing, performance optimizations, kit compatibility, and support for modding FC 27 version 1.1.0 without Live Editor. It also addresses various issues affecting older FIFA titles and improves overall stability.

🛠️ Key Changes

  • Improved mesh importing, including automatic recalculation of bounding boxes, cull boxes, texture streaming values and missing tangents.
  • Fixed several mesh-related issues affecting FIFA 21, FIFA 22 and FIFA 23, including broken headers, shadow problems, UV loss and incorrect skeleton assignments.
  • Improved RefPack compression and decompression performance while reducing memory usage.
  • Improved FC 27 1.1.0 modding support without requiring Live Editor.
  • Fixed Live Editor launch issues and improved compatibility with newer Oodle versions.
  • Expanded kit importing support, including weave textures and additional file naming formats.
  • Improved database saving error handling to prevent values from being silently altered.
  • Added Batch Add Goal Net Patterns and several other editor improvements.


📄Changelog 2.2.2

  • Added Batch Add Goal Net Patterns (Editor)
  • Saving a NewWave asset now removes the audio of deleted sounds from the project (Editor)
  • The mesh editor's vertex and triangle counts and the SVG viewer's dimensions are now copied with a left click, like the asset counts (Editor)
  • Fixed importing over composite meshes attaching parts of the mesh to the wrong parts (Editor)
  • Improved RefPack decompression and compression performance and memory usage (Editor)
  • Fixed launching with Live Editor sometimes failing when Live Editor took longer than usual to start (Editor and Mod Manager)
  • Saving a database now stops with an error naming the table, row and column when a value doesn't fit its column, instead of silently saving a different value (Editor)
  • Fixed FIFA 22 composite meshes failing to open (Editor)
  • Fixed FIFA 22 meshes being saved with a broken header (Editor)
  • Importing a mesh now recalculates its bounding boxes, cull boxes and texture streaming values from the new geometry (Editor)
  • Fixed meshes imported into FIFA 21, 22 and 23 having potential shadow issues (Editor)
  • Fixed importing meshes losing the UVs of sections that only have a second UV set (Editor)
  • Fixed composite meshes from Blender having their normal maps lit from the wrong side after importing (Editor)
  • Importing a mesh now calculates any missing tangents, instead of failing when it had none or using broken ones when some were missing (Editor)
  • Importing a mesh with a skeleton that doesn't match the mesh now fails with an error, instead of putting its vertices on the wrong bones (Editor)
  • Fixed games with a newer Oodle version than the one included with the tools using the older included one instead of their own (Editor and Mod Manager)
  • Batch Import Faces now also accepts the game's folder layout (Editor)
  • Import Kit Creator Kit now imports weave textures (Editor)
  • Batch Add Kits and Import Kit now also accept weave texture files named without IDs (Editor)
  • Fixed kit imports skipping the minikit for kits the game has no minikit for (Editor)
  • Improved support for RimeTtfAsset importing (Editor)
  • Fixed an issue where chunk collectors were rewritten in a different format from the originals (Mod Manager)
  • Improved support for modding on FC 27 1.1.0 without Live Editor (Editor and Mod Manager)
  • Added more known legacy file names (Editor)
  • Removed an unneeded dependency (Editor)
  • Updated packages (Editor and Mod Manager)
NEWS THAT MAY INTEREST YOU