Original Broo, one of the most talented kit makers, has released an amazing update for the FIFA World Cup 2026, featuring the next World Cup's official sleeve badges

✔ 4 official badge variants
✔ 156 kits updated
✔ Badge & No Badge versions included
To achieve the best visual results and ensure the game engine recognizes your textures, you must follow a specific conversion workflow. This process transforms a standard PNG into a game-ready FTEX file through a mandatory DDS intermediate step.
Open your kit template in your graphic editor. When saving your work, you must choose DDS (DirectDraw Surface) as the format. It is crucial to use the correct compression settings: usually BC7 (Fine) or DXT5 (Interpolated Alpha) with mipmaps disabled to maintain sharpness. This step creates the raw texture data the game requires.
Now, open the PES 2021 Ftex Converter. Drag your newly created Kit.dds file into the tool. The converter will wrap the DDS data with the proper Fox Engine headers, generating a Kit.ftex file. This ensures the game reads the file as a native Konami asset rather than a generic image.
In your Sider folder, go to content \ kitserver. Create or locate your team folder. Inside, organize your kit subfolders:Â
For instance, in Football Life Brazil kit is placed in this path: content \ kit-server \ FIFA \ CONMEBOL \ Brazil \ p1 \u0045p1.ftex
Place the Kit.ftex inside the desired subfolder (like pa). By using FTEX instead of raw PNGs, you avoid transparency bugs and ensure that kit "shaders" like fabric textures and sweat effects render perfectly.
Ensure the team is correctly listed in your map.txt  and that each folder contains a valid config.txt to manage collar types and name/number placements.
If the kit appears black or distorted, double-check your DDS compression settings in Step 1, as incorrect BC/DXT formats are the most common cause of errors.
Ultimate Team
Ultimate Team