🇮🇷 Iran 2-2 New Zealand 🇳🇿 | FINAL • 🇸🇦 Saudi Arabia 1-1 Uruguay 🇺🇾 | FINAL • 🇧🇪 Belgium 1-1 Egypt 🇪🇬 | FINAL • 🇪🇸 Spain 0-0 Cape Verde 🇨🇻 | FINAL • EA FC 26 Title Update 1.6.2 Announced • 🔥 Next Promo: All New Icons and Heroes Leaked! 🔥 • 🇵🇹 Rúben Amorim to AC Milan as new head coach, HERE WE GO! • ⚽Here We Go! Real Madrid Agree Deal for Marc Cucurella 🇪🇸 • 🔥Next UT Promo Confirmed and first Icons Revealed🔥 • 🇮🇷 Iran 2-2 New Zealand 🇳🇿 | FINAL • 🇸🇦 Saudi Arabia 1-1 Uruguay 🇺🇾 | FINAL • 🇧🇪 Belgium 1-1 Egypt 🇪🇬 | FINAL • 🇪🇸 Spain 0-0 Cape Verde 🇨🇻 | FINAL • EA FC 26 Title Update 1.6.2 Announced • 🔥 Next Promo: All New Icons and Heroes Leaked! 🔥 • 🇵🇹 Rúben Amorim to AC Milan as new head coach, HERE WE GO! • ⚽Here We Go! Real Madrid Agree Deal for Marc Cucurella 🇪🇸 • 🔥Next UT Promo Confirmed and first Icons Revealed🔥 •

FIFA 11 Editing Textures - WIP

September 16, 2010

With the help of Jorge, Hrvoje, SIdo and MonkeyDragon we discover two key facts that will help to decode FIFA 11 .rx3 files. The first step was to discover that .rx3 files are compressed using zlib. After that Jorge found out that textures are decoded ard dds ones ( DXT5 ). So now we need to build a tool that allows to unzlib files and then recreates header of dds files. We will keep you informed about our progress.


First textures exported by hand

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