The first reviews for Star Wars Zero Company are largely positive, praising its tactical combat, strong Star Wars atmosphere, and memorable characters, while some critics point to technical issues, limited variety, and an overly linear story.
8.4
Average Score (adjusted)
Confidence: High
Some disagreement
Reviews: 10
Top Review: IGN (9.0)
Spread: 2.0
⭐ 9 / 10
IGN thinks Star Wars Zero Company is an excellent tactical game. The pros include a fantastic cinematic Star Wars feel, strong characters and writing, a refreshing story focused on non-Force users, and aggressive, flexible turn-based combat that distinguishes it from XCOM. The cons are limited enemy variety, some graphical bugs and camera issues, and less replayability than XCOM 2 due to its story focus and lack of procedurally generated maps.
⭐ 90 / 100
PC Gamer concludes that Star Wars Zero Company is one of
the best games of 2026 and a new all-timer Star Wars story. The pros
include excellent execution of familiar XCOM-style tactics, lavish
production values with immersive exploration, a fantastic ensemble cast
with strong writing and surprising twists, well-judged difficulty with
creative gimmick battles, substantial RPG buildcrafting, and a
crowd-pleasing $50 price. The cons are minor, including overly linear
exploration with an ever-present quest marker, some technical issues
like hard crashes and graphical glitches, and poor performance on Steam
Deck.
⭐ 9 / 10
CGMagazine concludes that Star Wars Zero Company is the
most ambitiously customizable Star Wars experience since Knights of the
Old Republic. The pros include a fresh Clone Wars story with an unusual
antagonist, deep character customization that makes even generic
teammates feel alive, versatile teambuilding with meaningful
multiclassing, high replayability through branching choices and team
combinations, and a strong emotional connection to the cast. The cons
are limited mission objective variety, exploration segments that could
be more compelling, some frustrating camera work and cover mechanics,
and occasional genre-typical issues like missing high-percentage shots.
⭐ 86 / 100
GameStar concludes that Zero Company is a highly
enjoyable 40-hour strategy game that makes tactics as immersive as never
before. The pros include excellent XCOM-style turn-based tactics
combined with action-adventure presentation, a well-written cast of
characters, a strong German voiceover, and a compelling Star Wars
atmosphere that focuses on smaller-scale stories. The cons are that it
does not fully exploit its great potential, and it may not satisfy
players who expect many lightsabers or those who only want the hardest
possible difficulty.
⭐ 8.5 / 10
Wccftech concludes that Star Wars Zero Company is one of
the best Star Wars games in recent memory and a positive return for the
franchise in the strategy genre. The pros include excellent,
well-polished XCOM-style tactical combat with challenging and engaging
mechanics, a reasonably interesting self-contained story with
fleshed-out characters, deep management systems that are easy to learn,
and strong tactical thinking opportunities. The cons are minor technical
issues like texture loading problems, freezes, and line-of-sight
glitches, as well as repetitive optional side-missions and third-person
exploration segments that feel mostly pointless.
⭐ 84 / 100
COGconnected concludes that Star Wars Zero Company is a substantial addition to both the Clone Wars canon and the tactical strategy genre, successfully overlapping Star Wars and XCOM-style combat. The pros include satisfying tactical combat, a thoroughly Star Wars atmosphere, an engaging narrative with well-conceived characters, and interesting mission design. The cons are that the game is very linear, offers no ability to replay missions, feels perhaps longer than necessary, and has a character creator that needs improvement.
⭐ 8 / 10
GameInformer concludes that Star Wars Zero Company delivers the goods for fans of either Star Wars or XCOM, succeeding largely at what it sets out to do. The pros include excellent tactical gameplay with satisfying XCOM-style combat, strong map and mission design with standout scenarios, a satisfying resource management and micromanagement loop, and devious class combination possibilities. The cons are a competent but unremarkable story and characters that ultimately detract from the game, with the narrative only offering bright spots through references to broader Star Wars lore.
⭐ 4 / 5
GamesRadar concludes that Star Wars Zero Company does
exactly what it promises—XCOM in a galaxy far, far away—and is a rare
treat with big-budget production values. The pros include the finest
production values ever lavished on a tactics game, nailing the Star Wars
feeling from Jedi to battle droids, and the persistent threat of
permadeath keeping things tense. The cons are that permadeath might
prove an empty threat for determined XCOM veterans, it doesn't do much
to advance the genre, and there is a bevy of bugs awaiting a day-0
patch.
⭐ 8 / 10
But Why Tho? concludes that Star Wars Zero Company is a standout work and an excellent example of quality tactical gameplay that is worth playing even if you are sick of Star Wars. The pros include high-quality tactical gameplay that satisfies fans of the genre, thoughtful implementation of genre best practices that stay consistent with Star Wars lore, impressive randomly generated operators with actual personality and story integration, a decent storyline with entertaining underground characters, and strong replayability. The cons are that the game sometimes gets squeezed by larger Star Wars canon references that shrink the world, it does not drastically push the genre forward, and moments where the larger saga becomes more important than the game's own story.
⭐ 7 / 10
ShackNews concludes that Star Wars Zero Company is a
bummer, as it has a fun tactical RPG underneath but is bogged down by
uninspired storytelling and character work. The pros include satisfying
XCOM-style combat with modular difficulty options, nuanced character
class building and bonding systems, and well-designed mechanics that
work across difficulty levels. The cons are dreadfully boring and
sauceless writing, a generic villain with no charisma or clear
motivation, a story that plays it too safe and lacks teeth, repetitive
four-person sorties, and technical issues like camera problems and
geometry glitches.
- PlayStation 5
- Xbox Series X|S
- PC: available on Steam, EA app, and Epic Games Store