This Evolution offers an upgrade for eligible CM and CAM players, with boosts to dribbling, reactions, stamina, passing, and composure, plus two paths focused on either shooting or playmaking. Is it really worth committing a player to these upgrades?
| Requirements |
|---|
| Overall | Max 80 |
| Pace | Max 85 |
| Long Shots | Max 79 |
| Stand Tackle | Max 78 |
| PlayStyle | Max 7 |
| PlayStyle+ | Max 0 |
| Position | CM or CAM |
| Not Position | ST |
| Attribute | Upgrade | Max |
|---|
| Overall | +4 | 81 |
| Agility | +4 | 80 |
| Dribbling | +5 | 81 |
| Reactions | +5 | 80 |
| Stamina | +6 | 84 |
| Balance | +4 | 80 |
| Ball control | +5 | 82 |
| Short Passing | +5 | 82 |
| Composure | +5 | 80 |
✅Path A
| Attribute | Upgrade | Max |
|---|
| Finishing | +6 | 80 |
| Long Shots | +6 | 80 |
| Positioning | +6 | 81 |
| Shot Power | +6 | 82 |
| Weak Foot | +1 | 4 |
| PlayStyles |  | 3 |
Evolution Preview
77
CM
Lemar
CONTROLLED
CHEMISTRY
Basic
81
CM
Lemar
CDM
LM
CAM
Witching Hour
PATH
CONTROLLED
CHEMISTRY
Basic
✅Path B
| Attribute | Upgrade | Max |
|---|
| Crossing | +6 | 80 |
| Curve | +6 | 80 |
| Long Passing | +6 | 82 |
| Vision | +6 | 82 |
| Skills | +1 | 4 |
| PlayStyles |  | 3 |
Evolution Preview
80
CM
Manzambi
CONTROLLED
CHEMISTRY
Sniper
81
CM
Manzambi
CDM
CAM
Witching Hour
PATH
CONTROLLED
CHEMISTRY
Sniper
This Evolution is simply not worth the time or commitment. The stat boosts are too modest to make a meaningful difference, and neither path offers anything particularly exciting to justify using an eligible player. Path A provides some shooting improvements, while Path B focuses on passing and skills, but neither includes a PlayStyle+ to make the final card stand out. The strict requirements and lack of repeatability make things even worse, as players are forced to commit a card to an upgrade that doesn't feel competitive or unique. Even though it's free, we struggle to find a compelling reason to use it, and the overwhelmingly negative feedback is understandable.