FIFA 15 | Editing Tools

Creation Master 15 Final Version

Rinaldo | December 19 2014 | 836020 hits
  MOD DESCRIPTION
Update Roster – New feature

This feature allows us to update the roster of the team existing in the current database using an official update file form EA Sports. Teams not present in the current database are not imported. New players available in the new database are created while existing players are left unchanged. Team rosters and formations are updated. After you have imported the rosters in the database you can remove the downloaded file from “Document\FIFA 15” folder.

UG Content Import – New feature

 In the main menu, you can find “UG Content” with two submenus: “Import DB Only” “Import DB and Kits” and “Import KITS only”. Before using this feature you have to download from the Creation Center of EA Sports a team or a league. It is saved as a file in your “Document\FIFA 15” folder with a name UG.. something. Click UG Content – Import DB and KITS, select the UG file, and just wait. It takes some time to create all the kits but in the end you will see the content of the UG file important in your database. If you want just to take a quick look, select “Import DB only”, it is much faster and you can later “import KITS only” or just exit without saving. After you have imported the UGC in the database you can remove the downloaded file from “Document \ FIFA 15” folder.

Player Overall Tuning – New Feature

Often UG content is not very well tuned, for example, all the players could be overestimated. There is a new feature that allows you to increase or decrease the skills of all the players of a team (in the Team Form) or all the players of a league. (In the League Form)

Switch League Ids – New Feature

Using a patch of the file “managermodeseasonobjectivemanager.lua” it is now possible to play a league with any id in career mode. Doing in this way there is a limitation in the assignment of objectives. Instead of using the patch, you can switch the ids of your new league with the id of one of the leagues originally present in the game. For example I have created the new Greek League and I want to play it instead of Airtricity League. Select Super League in the League form, in the box “Switch League Id” select Airtricity League and then click the big button with the two arrows.

Tournament Form – New Feature

This is the major news of CM14 and it is quite complex.

How to Activate a National Team – New Feature

In order to add a National Team in career mode you have, of course, to create the team and then do the next 4 steps:

1.      In country form activate the team as the national team of a country and specify the targets for World Cup and Continental Cup.

2.      In League form, you have to add the team to the list of National Teams, take note of the total number of national teams because you need this for the next step

3.      In the Competition form, select the International Friendly, go down to the group and select the correct number of teams.

4.      Last but not least you have to modify the International Competitions so that the new team appears as a participant. In this case I cannot give you detailed instructions because it depends from the confederation. As an example you can add your team to G3 of European qualifications.


I tested and it works so... good luck!

Audio Form – New Feature

In FIFA 14 it is not possible yet to add or remove audio associated with a player but we can work a little bit with the existing samples just modifying the database. A player can have an audio if:

1.the audio is associated with the player-id (specific audio)

2.the audio is associated with the common name or the surname of the player (generic audio)

The only way to activate the first kind of audio is to change the player-id, at the moment is not possible to use specific audio for more than one player.

Instead, the generic audio is controlled by a table in the database (player names) that associates with each name an identifier of the sound as a number in the range 900.000-965.000. CM 14 allows modifying this association.

In the database there is another table (commentary names) that works as a kind of name dictionary, the fact that a name is listed in this table actually does not affect the possibility to hear the audio but it is very useful for having a list of the potential names available in the game. Unfortunately, the fact that a name is in this table doesn't mean that the sound is audible, it depends on the commentary language you are listening to. On the opposite it could happen that a sound is present in the commentary but not listed in the commentary table :-) The only way to know if audio is present in your commentary is to play a game and listen to the commentary if the name is called or not. When you know that a name is called you can use it for more players.

Let’s do an example, in Italian commentary the name Cesar, associated with 921615, is audible, instead, the name César associated with 921616 is not audible. I can select a player called César and associate to it the sound 921615, now all the players with name César will have a commentary in-game.

Let’s do another example: in the name dictionary there is the name Zalayeta associated with the id 46847, I have added a patch of Liga Uruguaya including a player called Zalayeta but with a player-id of 200198. Changing the player id of this player to 46847 the commentary is audible in-game.

FAQs and Notes

When using Open - FIFA 1X the program crashes or it appears the message “fifa.fat not found”

Probably you do not have a regular installation of FIFA , try using Open - Select All

Can CM15 open XBOX files?

CM 15 is for editing PC version, XBOX is not supported.

 When using CM15 I cannot see players or team previously modified with FIFA 15 internal editor. Why?

Editing with CM 15 and in-game editing are incompatible. This is not a bug, it is the way FIFA 15 works. When you start to edit with CM15 you should remove squad files from the folder Document\FIFA 15. You can make in-game editing on a version of FIFA modified with CM15 but, if you use CM15 again, you are going to lose all your in-game editing.

Can I import files from previous FIFA versions, like head models or textures?

No. Rx3 file format in FIFA 14 is different, therefore you cannot import directly any Rx3 file from FIFA 13 like 3D model or textures. You can instead import bitmaps.

I change the order of the bench players and save but, when I reopen, the order is not saved.

In the database all the bench players have the same description, there is no way to discriminate the order in the bench.

Some boots and some balls do not have a name but appear as a generic Shoes n. X or Ball n. Y.

Those are shoes (or balls) present in the game but not described by a string in the language database. You can add it.

Why can I only work with the default squads and not the updated ones?

CM modifies the default database of FIFA so every time you create your own squad file or download a squad update from EA, the game will use it instead of the default database and you cannot see your changes in game.

More: every time you modify the default database all the files created with a previous database become unusable and the game ask you if you want to delete

Which files do I need to back up for my edited data to remain?

CM15 works with the files in these folders:

data\db

data\loc

dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\compdata

License

Creation Master 15 (CM15) is freeware and is provided 'as-is', without any expressed or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.

Credits

Thanks to all the Beta Testers. 

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  FIFA 15 GAME DESCRIPTION
FIFA 15 is an association football simulation video game developed by EA Canada and published by Electronic Arts. The game features Lionel Messi on its cover, alongside a different player in different parts of the world, and is the first game in the FIFA series to be fully licensed by the Premier League.

EA Sports had signed a deal with the Premier League as the Official Sports Technology Partner. In this way EA are licensed under Premier League development. This deal allows all 20 Premier League stadiums to be included in the game, including the seven stadiums from FIFA 14.
Download Creation Master 15 Final Version. This is a mod for FIFA 15 video game.

IMPORTANT : This mod was created to be used only with a legal copy of the game.
  FIFA 15 MODS GALLERY