Ā Ā POSTED May 15, 2012
Dragon's Dogma is an upcoming action role-playing game that is being developed by Capcom for the PlayStation 3 and Xbox 360. The game features an open world fantasy setting, in addition to hack and slash and survival horror elements. Official Facebook page
The player will be able to select between various types of vocations, of which nine have been revealed: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer. Gender choice and appearance settings will also be available. The class system, or vocation, makes a difference to the gameplay and tactical options available to the player, ranging from Fighters relying on hack and slash combat (with a move-set similar to Capcom's Devil May Cry) to Striders relying on climbing over large enemies (like in Shadow of the Colossus).
One of the game's main innovations is the "pawn" system. While the player's party is exploring the world, the three party members who accompany the main character will be controlled by artificial intelligence, but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a non-playable character (NPC) and belongs to the main character's world. The other two party members are NPCs borrowed from other players by connecting online, but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character. The party members, referred to as pawns,will talk, seek the main character's help, and provide information about enemies. The player will need to work on strengthening the main character and the party members. The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons, which is seen as an evolution of the message-leaving system in Dark Souls. The pawn system will also feature social networking features.
The game will feature a "grab" action, where the main character can grab on or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a giant griffon's legs and attack it directly, or climb up to reach its head for a more lethal blow.[10] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of Dragon's Dogma, said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to Shadow of the Colossus.
The game's large open-world environments have drawn comparisons to Capcom's own Monster Hunter series as well as The Elder Scrolls IV: Oblivion.[5] In addition to the large open world, Dragon's Dogma will also feature a large city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[10] The game features a persistent world with a day-night cycle; this affects the gameplay during the night, when the game takes on a more survival horror feel reminiscent of Capcom's Resident Evil series.[7] In addition, the game's art style and character movements have been compared to Dark Souls, the hack-and-slash combat elements have been compared to Devil May Cry[6] and Dark Souls,[13] some of the fantasy elements have been compared to Breath of Fire, and the combat and party systems have been compared to Monster Hunter.[5]
The game is being designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield. Players can look forward to 40 to 50 hours of main quest play and up to an additional 70 hours or more of side quests.