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POSTED September 15, 2011 | VIEWS 6971
Zach Timmerman, Gameplay Producer on NBA 2K12, breaks down changes they’ve made to post play. One of our main goals this year was to improve the post game from top to bottom. While they were satisfied with what they gave ys last year, they wanted to make post play more accessible and better balanced from offense to defense. Check out details and some new screenshots.
There were numerous changes and upgrades that were made, but I’ll save you from some of the super small details and get into some of the most impactful changes we made to the post mechanics, movement, moves, shots and defense below.
Mechanical Changes
When we went to the drawing board this year, it was apparent we needed to reshuffle the mechanics to make the post game more accessible. The first change was to move the post engage mechanic to a toggle on the Y button. This essentially means you can press Y to put your player into a post backdown position and press Y to get back out again. Movement in the post remains on the LSTICK. Basic post moves are now on the Y button and R-Trigger. Shots still use the Shot Stick or Shot Button, but can now be combined with the L-Trigger to get shots off of moves. I am sure many of you saw this work so seamlessly in the recent Momentus Trailer. The L-Trigger is also used as a modifier to create stand-still fakes and clear space moves, or what we call, “Clutch Moves”. We nailed our goal of making post play more inviting with these mechanical changes.
360 Degree Movement
One of the bigger limitations for post play in 2K11 was the general movement. When backing down an opponent, you were left with just one direction to go and that was straight towards the basket. We felt this really limited the freedom of movement that players have in real life. In 2K12, we made a significant change that allows you to move around the court in a back-to-the-basket stance in any direction you wish, either with a defender on you or not. The difference is quite amazing when you’re not forced into moving along a singular path. You can now get yourself into an advantageous position without ever having to leave your post stance.
Moves
There are numerous moves that a player can perform while in the post, and we believe we’ve nailed the most effective moves seen in the NBA today. Some were carried over from 2K11 and others are new for this year. I’ll break some of the moves down below:
Clutch Moves – Clutch moves are essentially “fakes”, sizeups and clear space moves that can be performed by holding LT and moving your LSTICK in various directions. The moves under the Clutch Move umbrella are the Drive, Spin and Shoulder Fakes as well as the Lean Back and Create Space moves. The Drive and Spin Fakes are fairly self-explanatory. They basically start the Drive or Spin move but come right back to the normal post stance. The Shoulder Fake is a quick twitch of the shoulder while maintaining the dribble. While holding the ball, the Lean Back move (seen below with Dirk) leans the ball-handler’s upper body into the defender and the Create Space move pushes the ball-handler’s rear-end into the defender. All clutch moves are best used to change up the post game and possibly force the defender into relaxing or pushing their stick in a bad direction (something we’ll get into in the Defense section). The beauty of the clutch moves are that you can combo them into other moves or shots. For example, you can fake a drive into the key and then queue a spin towards the baseline or you can fake a spin towards the baseline and follow it up with a queued fade away. Definitely one of my favorite parts of the post game in 2K12.
Something to note: If you don’t like the result of the move you’re in the middle of performing (maybe a defender is locking you up), you can press the post engage button again to queue up an engagement that keeps you in the post once the move ends. This can allow you to quickly attempt another post move.
Post Shots
After watching some footage from some of the all-time great post players, including Hakeem Olajuwon and Kevin McHale, one of the areas, that lacked versatility, was the types of shots you can do out of the post. We retained all the shots you could do in 2K11, changed the mechanics for them to be more user-friendly and then added some new shots to take it to the next level. We’re even allowing you to do everything you see below from the protect-ball stance on the perimeter. I’ll talk about the post shots from 2K11 that changed as well as discuss the new shots we added.
Defense
By now you might be wondering, “how do I defend all this?” With all the new additions to the offensive post game, we had to show just as much love to the defensive end. The best way to do so was to allow users to counter moves or stop them before they even start.
There are three ways to defend post moves in 2K12: anticipate, counter and steal.
There you have it. Like I said at the very beginning, this Insight does not get into everything we did to improve the post game. There were significant changes made to the post game logic and improvements to the AI behaviors. There are hundreds of new animations, including ball losses for scrubby players doing moves outside their ability. The protect-ball mechanic has been expanded to allow you to shoot and pull off moves. Ratings and tendencies have been expanded to accommodate the new moves. There is no doubt that this is the most versatile, accessible and well-balanced post game to date. I’m excited for you to try it out and make it part of your NBA 2K12 repertoire.
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