Kimmich has received a major update as well as his position has changed. Check out his FIFA 21 stats and find out if he could become one of the favorite players in the game.
Karim Benzemá received an upgrade in FIFA 21. But is it worth? Maybe the upgrade in numbers is not reflected in his performance in-game. Let´s check out his stats.
It´s not a major upgrade, but Mbappé's overall rating has been improved by 1 compared with his FIFA 20 card. Check which stats have been upgraded and why he could become one of the most deadly weapons at the beginning of the FUT season.
The Premier League has launched a new anthem ahead of the 2020/21 season, which starts on Saturday 12 September when Fulham takes on Arsenal at 12. 30pm. Expect this track to be included in the 20 / 21 FIFA Infinity-ModdingWay Mods.
The Alexander-Arnold base gold card has received a major update. From 83, his overall rating has been increased to 87. We check out which stats have been improved.
POSTED July 31 | VIEWS 7000
Rob Jones, gameplay producer, talks about NBA 2K11 Enhanced Control. "Two areas of immediate concern were ballhandler movement and defensive movement. In regards to ball handling, what we realized was that control had to be the most important aspect to the dribbler. That meant more response to controller input, less auto dribbling, and more weight/momentum. From a visual aspect, we wanted a completely smooth, seamless experience where, as a user, we can’t recognize changes in animations. I can proudly say that we have achieved success in all the areas." Click on Read More for more more info and check out the screenshots.
"Many of you have been clamoring for foot-planting technology. What we realized was that we all wanted a feeling of being planted on the ground, especially when making changes of direction. The new dribbling animation system allows for that. From a control standpoint, we discussed sweeping changes to the dribbling mechanic, but in the end settled on two fundamental changes: immediate and accurate response to input as well as a command system that replicates the needed gestures to achieve a move, instead of randomly throwing sticks and/or mashing buttons. What that means is that holding multiple triggers to activate a special move is no longer necessary and that moves reflect the intention of the user. Mike Wang will go over these controls in more depth at a later stage. We wanted feathering controls, more control over when to protect the ball and when not to, and how to decide whether or not we wanted to stay faced up to the basket or not. All of these were achieved without sacrificing what you have come to expect from an NBA 2K game: Authenticity in AI and movement for every player in the league.
Our second area of concern was defensive movement, especially under user control. We had a new engineer take over the defense last year. He learned much from working within the existing system and at the end of the project, set out to write a more flexible movement system that would allow the AI to incorporate not only basic movement, but many of the nuances that make basketball players move the way they do. All of this translates in appropriate movement models like backpedals, less jittering when making small adjustments, shading appropriately when necessary, etc.
Additionally, we wanted to accurately replicate the feeling of getting a good block in the game. Due to the fact that blocking shots has been made popular again with the great chase down blocks that we’ve seen from Lebron, Wade, Kobe and others.
Our AI, smart as it has been has been beefed up on both sides of the ball. We were able to spend good time adjusting transition and fast break behaviors, on both ends of the floor. We added smarter decision making from the AI ballhandlers, incorporating more attacking moves.
We added over 1000 unique plays to have the most authentic playbooks that anyone has seen, while improving the AI’s ability to execute them.
All of this and it’s just the tip of the iceberg. Our Shotstick now gives you accurate control over the exact types of animations you want from special layups to rim relative shot directions. We have a new in air collision system that automatically adjusts and reacts to every situation, providing the game with a different experience every time you pick it up. This system provides accurate physical resolutions to in- air contact, as well as air to ground (say for example in a Take Charge) situations.
Passing was another area in need of a major upgrade. We wanted to differentiate good passers from bad ones both from a User standpoint and from a ratings standpoint. You’ll see in videos the variety and the outcome of our work."
We are still adding new files for NBA 2K11 to our Download Center. Francisco Garcia Cyber Face by lzz, John Salmons Cyber Face by lzz, Electronic Dornas Pack Pack 3 by JoeJames, Special Rev 30 uniforms by JoeJames.
More files for NBA 2K11 have been added to our Download Center. DAKTRONICS Custom Current Shot Clock Numbers by se7six, Miami Heat South Beach Edition Alternates by qfrmcpt310, Complete Dorna Pack by karlopb, All Star Celebrity Game Mod by MGX.
More files for NBA 2K11 have been added to our Download Center. Daktronics Custom Classic Stadium Shot Clock by se7six, Real 2012 New York Knicks Jerseys by qfrmcpt310, 2012 All-Star Weekend Pack by qfrmcpt310, Nike Lebron IX Shoes by Dmayne, London 2012 Arena by qfrmcpt310.
More files for NBA 2K11 have been added to our Download Center.
More files for NBA 2K11 have been added to our Download Center. Adam Morrison Cyber Face by lzz, Eddie Curry Cyber Face by lzz, Darius Songalia Cyber Face by lzz, Phoenix Mercury WNBA court by Mythbuster, LA Sparks WNBA Court by Mythbuster.
More files for NBA 2K11 have been added to our Download Center. Hawks Cyber Faces Pack by Miao, Nike Transformers Basketball Shoes by Small Wood, Washington Mystics WNBA court by Mythbuster, Ultimate D. J Augustin Cyberface by STOMPMYJORDANS.