LATEST NEWS
FIFA 21

Team of the Week 20 Prediction

This is our TOTW 20 prediction. Varane, Varane, and Varane. Everybody expects to pull his red card. But also Di María, Depay, Neuer could make this TOTW an interesting one. And Gundogan? And Bruno? Check out our prediction.

FIFA 21

Pedro Goncalves Future Star SBC

Pedro Goncalves Future Star is available. You can pick between 2 versions, center midfielder and right-wing. 2 squads required. Check out requirements, possible solutions and review.

FIFA 21

Headliners Tracker - Update

Toko-Ekambi and Diego Carlos will get the upgrade after 4 wins! Upamecano back on track with 2 wins. Bruno back to the start. Check out this Headliners Tracker to find out their chances to get a boost.

FIFA 21

Future Stars First Team Revealed

The Future Stars Team 1 has been revealed. Some of the players we have predicted in our Twitter account are present in this team. Check out players, stats, and prices.

FIFA 21

Bruno Guimaraes Future Stars SBC

Bruno Guimaraes Future Stars SBC is available. You can pick between two versions of the player. It requires 2 squads. Check out requirements, price, and review.

NBA 2K10 Jersey Editor V 1.1 Released

  POSTED December 19 |   VIEWS 18266

A new version of Jersey Editor for NBA 2K10 have been added to our Download Zone.  This new version includes :

- import numbers and fonts without the need to index colours
- now Jersey Editor decompresses files


Click on Read More to get the link and check out instructions on how to use this amazing tool.



 HOW TO USE IT

 

If you want to change the positions of numbers and names you only have to move the trackbars.

The program remembers the last position of the trackbars when you start it.

To add short number you must check the ShortNumber checkbox.

To insert new numbers or fonts you have to insert them as indexed(256 colors) with transparency .png file.

To insert other textures you must insert them with the same format and mipmaps as the original except if the original is a .bmp file, in that case you don´t need to create mipmaps.

It is VERY IMPORTANT that if you create new numbers or fonts they were in the SAME POSITION of the texture as the original ones.

To avoid problems with the colors i recommend you create the textures from a new file.

You can´t use a perfect white(255,255,255) because it is setted as the transparent color,so if you want to use a white color on your numbers or fonts you can use all non perfect whites, for example(255,254,255).

 

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