Made the following changes
- Some dribbling animations triggered by moving the left stick which includes the ball carrier taking small touches to avoid a potential tackle will now only occur when the Contextual Agile Dribbling setting is set to On.
- When defending a cross with the Auto Switching setting set to Automatic, On-Air Balls and Loose Balls, or Only Air Balls, an automatic player switch will occur slightly faster than before.
- When playing matches with the Defensive Corners Custom Tactics slider to 1 or 2 bars, more players will now be positioned outside of the box and at the halfway line.
- Added more variety to the types of shots the CPU AI can perform.
- In a situation where a Jockeying defender is nutmegged, they will no longer perform an animation in which they slip while turning.
- Reduced the frequency of CPU AI slide tackles.
- Removed some lunging animations that could occur when the controlled player was attempting to block a Ground Pass or a short Lob Pass.
Addressed the following issues
- When playing matches with the Defensive Depth Custom Tactic Slider set to 7 or above, defenders could unintentionally drop too deep into their own half.
- When performing a right stick Player Switch, the Next Player Indicator could sometimes appear over an unintended player as opposed to the player that was originally switched off of.
- A white placeholder UI element could have sometimes been displayed near players during matches.
- In rare instances, a goalkeeper could deflect a saveable low shot into their own net.
- Sometimes, a goalkeeper could commit a foul without a referee awarding a set piece to the other team.
- The Team Press meter would unintentionally decrease while Team Press was starting up after its activation.
- When activating Player Lock, a Player Switch could not be requested until the player let go of the right stick input and then made a Player Switch request.
- Sometimes, a foul was not called following a tackle that was clearly late.
- When losing the ball, in a rare situation, the original ball carrier could become stuck in place.
- When requesting a first-time Driven Pass, the Let Ball Run command was sometimes being performed.
- In rare situations, the play could continue for a short period of time after a penalty kick was called.
- The correct penalty kick would eventually be awarded.
- In a rare situation when passing with a goalkeeper in Co-Op play, the goalkeeper would remain the selected player until a manual Player Switch was requested.
- When standing up after a slide tackle, a foul could be incorrectly called on the player standing up.
- In situations where a defender would make an unsuccessful attempt to block a shot, an animation could occur which involves the player moving their leg away from the ball.
- This was a visual issue only and did not affect the outcome of the situation.
- In rare situations when the ball was far from the ball carrier’s feet, a requested Pass or Shot could take too long to occur.
- The defending player could unintentionally decelerate when chasing after an air ball.
- When rushing the goalkeeper towards an incoming ball, sometimes the goalkeeper would get close to the ball without reacting to it, resulting in a loss of possession.
- The Next Player Switch Indicator could sometimes unintentionally switch from a Center Back to another player in inappropriate situations.
- In some rare situations, a requested Fake Shot would not be performed and the controlled player would not animate correctly.
- In very rare circumstances, the goalkeeper could teleport when making a diving save.
- Sometimes, the Drag To Drag Skill Move could have been unintentionally requested.
- When making a catch, the goalkeeper could sometimes unnecessarily fall to the ground.
- The ball could travel through a defender in a rare situation when the ball receiver would make a touch on the ball, prior to the defender attempting to make contact with it.
- When performing a Clearance, the ball would not always travel as far as intended.
- Players could sometimes stumble in inappropriate situations.
- A goal celebration could rarely get stuck repeating over and over, resulting in a delayed continuation of the match.
- In some situations, the CPU AI team would not attempt to win the ball back.
- The CPU AI team could sometimes take too long to perform a free-kick.
- When the ball was received via chest following a lobbed pass, it could bounce high enough in the air to cause unintentional player switching.
- Addressed potential stability issues that could occur during Penalty Shootouts.