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FIFA 21

FGS Challenge SBC

A new SBC celebrating the announcement of the FGS event. You have 2 days to complete this challenge. The reward is a Rare Electrum Players Pack.

FIFA 21

FGS Player Tokens revealed

A new item was revealed in the FIFA 21 code. When it was discovered it was related to Swaps, those players cards earned through objectives that later you could exchange for Icons. But later EA confirmed the real purpose of these special items.

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David Silva TOTW5 Prediction

David Silva had an incredible match to help Real Sociedad to become La Liga leaders. Why would he get the In-Form? Check out the reasons how his card would look like.

FIFA 21

Rule Breaker SBC

A strange new SBC from the Rulebreakers Promo has been released. If you complete it you earn an UNTRADEABLE Mega Pack. But the requirements are expensive and strange. You have two days to complete it.

FIFA 21

Edouard Mendy TOTW5 Prediction

No doubt that Edouard Mendy will get his first In-Form. There are many reasons that support his chances. Check them out.

FIFA 12 Textures Editor Version 0.5

  POSTED September 18 |   VIEWS 33075

We have released version 0.5 of FIFA 12 Texture Editor by jor1980. There are two versions available : 32 and 64 bits. Please read carefully the readme file included with instructions on how to use this tool. We will be releasing a detailed tutorial to help you. Any comment or suggestion please visit our official tool thread.



 

FIFA 12 Textures Editor v 0.5 by Jor1980

Installation note:

To avoid problems you must install Slimdx .NET 4.0 End User Runtime  from here:
http://slimdx.org/download.php
and be sure to has a complete installation of .NET Framework 4.0

Features

This program allows you to open .big files to watch the textures included in them.
You can export the texture display into the big picturebox clicking save image button.
If the subfile has more than one texture they will be displayed in the small pictureboxes, to export them click over the small picturebox and the texture will be displayed into the big picturebox and you could export it clicking save image button.


Export file to path
Once you have open a .big file you can export  any subfile to the corresponding path into "Game" folder clickin Export File To Path button. Don´t worry about create the subfolders into "Game" folder, the program does it for you.
You have only to select the "Game" folder. The file exported will be decompressed if it has zlib compression


Export file:
You can export any subfile to the folder you chose clicing Export File button, and the program will decompress the file if it has zlib compression and export it.


Make the game read a subfile outside a .big file:
If you want  the game to search a subfile outside a .big file first you have to export the file to its corresponding path selecting a file into the listbox and clicking Export file to path button then go to menu edit and select Active .big file´s into folder and the program will configure the game to load the file selected outside the .big file. This option will change the corresponding .bh file so make a security copy to avoid problems.


Report of the files configured to be loaded outside a .big file:
To know which subfiles had been configured to be loaded outside a .big file open a big file and then go to edit menu and select subfiles in folder report.Then you will have to selec the corresponding .bh file and the report will be shown.


Search files
Once you have openend a .big file you can search the subfiles included into it selecting search file into edit menu the program will search for all the files which contains the word introduced by you.


Import texures over a file
You can only import the textures over saved .rx3 files not over the .rx3 files included into the big files.
So the first step is export the .rx3 file from the big file the open the .rx3 file and select the texture over you want to import a new one, then simpli drag and drop the new texture over the big picturebox. You can import it in many formats and the program will transform it.


Export textures
The textures who has transparency layer is important to export them with the transparency checkbox un checked,in this way you will see the transparency color and you will not see the texture pixelate.

Note:if you see some textures as a simple colour and the type in the status bar is not Unknown check the transparency checkbox to see the texture with its trasnparency info


COPYRIGHT INFO
This software is distributed "as is". We hold harmless of any possible misconfiguration or error this program may cause in your computer.

Copyright © 2011
ModdingWay Staff
www.moddingway.com

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