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Cyber Faces Converter Released

  POSTED March 17, 2010 |   VIEWS 11958


Master jor1980 released his Cyber Faces Converter for Major League Baseball 2K10. But that´s not all. This tool includes an iff textures importer / exporter that works 100% with files like global.iff !!! . Check out the screenshots.

 Screenshots Gallery

VIDEO TUTORIAL CYBER FACES CONVERTER

 

MLB 2K10 Cyber Faces Converter
by jor1980

www.moddingway.com
mlb2k.moddingway.com

GET BLENDER FROM HERE
http://www.blender.org/download/get-blender/

Instructions to Import\Export in Blender

TO USE CFC FILES INTO BLENDER YOU HAVE TU PUT THE SCRIPTS PROVIDED 

CffExport.py and CffImport.py

INTO ....blender\.blender\scripts\        

-To import a cff file to Blender:

    -Go to File Menu\Import\ImportCff and select the .cff file

    -THEN ZOOM OUT PUTTING THE CURSOR OVER 3D WINDOW AND MOVING MOUSE WHEEL UNTIL YOU SEE THE FACE

 

-To export the blender face to cff file:

     -¡¡VERY IMPORTANT!!:Before export the face you have to select it(right mouse´s button over it), if you don´t do it will be an error on exporting action.

     -Then select the name of the new cff or overwrite an existing one.

     -You can edit face and hair at the same time making a link to scene, but when you want to export them to cff you have to export each one from a scene where it was alone

 

Exporting and Importing textures

  -it works with iff files

  -to import textures just drag and drop your file to the image.

  -to export textures click on image and save in your favourite format.

  -Check the status-bar of the textures window to see the kind of texture you seeing

  -BMP textures must be 32 bits depth, and you don´t need to create them with mipmaps

  -DDS textures must be the same compression and must has 8 mipmaps

  -I recommend you export textures with the same format that you see in the status-bar 

  -If you can´t load BMP textures into blender, export it as PNG  

 

Most important Blender Controls

* Rotate 3D: Hold Alt and use left mouse to rotate or central mouse

* Move through UV image editor ( UV map ): Hold alt and use left mouse or central mouse

* Select all / Deselect points:  A

* View selected points:  Num pad .

* Select Points ( 3d or UV )   : Press B and use left mouse  

¡¡¡¡¡VERY IMPORTANT!!!!!  ALWAYS SELECT POINTS IN WIREFRAME MODE( or the point wil be duplicated when you move it and the exporting action will crash

*Zoom in/out : Mouse wheel

In players with no hair´s 3d part if you see the hair transparent in blender i recommend you save the face texture as png and then load it into blender

 

CREDITS

Author : jor1980

www.moddingway.com
mlb2k.moddingway.com

 

 

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