Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Edits for more realistic simulated results
Author Message
Gonira Offline
Registered

Posts: 159
Joined: May 2012
Reputation: 0
Thanks: 85
Given 56 thank(s) in 36 post(s)
Post: #1
Edits for more realistic simulated results
THIS WAS MADE IN FIFA 14 BUT I JUST DISCOVERED IT WORKS FOR FIFA 15 AND 16 ASWELL, BECAUSE THE SIMULATION PARAMETERS ARE THE SAME


this is some heavy editing i made to simsettings.ini so simulated results would get more realistically varied. it probably took me at least 200 simulated seasons to get to this point. it's hard, because some values influence the results in misterious ways.

features of these tweaks:

- goals per game average increased from 2.5 to 2.7 goals, to better reflect top european leagues.

- widened range of possible scores. in vanilla game, there's an exaggerated predominance of "average" scores, like 1-1, 2-1, 2-0... this is because vanilla simsettings has a narrow range of possible scoring chances for each team. i slightly increased the ammount of chances to make the average score a bit higher and i drastically increased the gap between minimum and maximum chances. you'll still get an overwhelmingly higher frequency of "normal" low scores, but, as in real life, there will be (rare but) eventual funny scores like 5-3, 6-2, 7-1, and a reasonable ammount of 4-1, 4-0, 3-2.

- significantly lower home advantage. simulating an away game in vanilla fifa is pretty much the same as losing a game, because home advantage is too exaggerated. i was able to bring this down to realistic levels (this only affects home advantage in simulated games, it has nothing to do with gameplay).

- realistic point distribution in league tables. fifa was set in a way that makes reaching european spots harder than it should, and also being relegated "harder" than it should, because table points are too much spread towards the extremes (too big of a gap between strong and weak teams). with my settings, in a 38-round league, it's usually 80-90 points for winning the league, some 70 points to ucl, some 60 to europa league and mid to high 30's to avoid relegation. very close to the usual setup of these leagues irl.


here is how to have all of these things:

1. see if there's a simsettings.ini file into your FIFAxx\Game\dlc\dlc_FootbalCompEng\dlc\FootballCompEng\data folder. if there isn't, you have to extract it from data1.big


2. save these values into the "score" section of simsettings:
Quote:[SCORE]
NUM_SCALES = 8 // Number of different scales between teams to use, max is currently 10
SCALE_1 = 1.0 // Scale of quality values.
SCALE_2 = 2.0
SCALE_3 = 3.0
SCALE_4 = 4.0
SCALE_5 = 5.0
SCALE_6 = 6.0
SCALE_7 = 10.0
SCALE_8 = 100.0 // Final value is stupidly high to capture any hangover

MIN_CHANCES_STRONG_1 = 0
MIN_CHANCES_STRONG_2 = 0
MIN_CHANCES_STRONG_3 = 1
MIN_CHANCES_STRONG_4 = 1
MIN_CHANCES_STRONG_5 = 1
MIN_CHANCES_STRONG_6 = 1
MIN_CHANCES_STRONG_7 = 1
MIN_CHANCES_STRONG_8 = 1

MAX_CHANCES_STRONG_1 = 7
MAX_CHANCES_STRONG_2 = 7
MAX_CHANCES_STRONG_3 = 7
MAX_CHANCES_STRONG_4 = 7
MAX_CHANCES_STRONG_5 = 8
MAX_CHANCES_STRONG_6 = 8
MAX_CHANCES_STRONG_7 = 9
MAX_CHANCES_STRONG_8 = 9

MIN_CHANCES_WEAK_1 = 0
MIN_CHANCES_WEAK_2 = 0
MIN_CHANCES_WEAK_3 = 0
MIN_CHANCES_WEAK_4 = 0
MIN_CHANCES_WEAK_5 = 0
MIN_CHANCES_WEAK_6 = 0
MIN_CHANCES_WEAK_7 = 0
MIN_CHANCES_WEAK_8 = 0

MAX_CHANCES_WEAK_1 = 6
MAX_CHANCES_WEAK_2 = 5
MAX_CHANCES_WEAK_3 = 5
MAX_CHANCES_WEAK_4 = 4
MAX_CHANCES_WEAK_5 = 4
MAX_CHANCES_WEAK_6 = 3
MAX_CHANCES_WEAK_7 = 3
MAX_CHANCES_WEAK_8 = 2

this is the table that determines possible scoring chances for the favourites and underdogs in several degrees. with the way i widened the gap between minimum and maximum chances, we now have at the same time the introduction of the eventual funny scores that would just never happen before, and also an added randomness that helps with tightening the gap in results of strong vs weak teams.


3. now save these values into the "influence" section of simsettings:

Quote:[INFLUENCE] // How much the data affects the outcome
RATING = 73 // The Team Rating
HOMEADV = 6 // Home Advantage
FOG = 0 // Funny Old Game Factor - The 'OMG, I don't believe that happened' factor
COMPETITION = 13 // The comparison of a team verus the competition quality
ENERGY = 0 // The players energy levels affect on match day overall
MATCHIMPORTANCE = 2 // How important is the game affects commitment level
DOMESTICPRESTIGE = 6 // How domestic prestige affects the match overall

PRESTIGEMULTIPLER = 6 // Multiply by 5 to get it out of 100 instead

this is the table that dictates what criteria the game will use to determine the relative strenght of the teams in each match. what i did in these values was mostly toning down the extreme randomness created by the widening of the score table. this was a pain to set, because not every value does what you'd expect them to do and in some cases they even work backwards. these changes alone would have adverse effects in a default score table, the two work in conjunction (this is why, for example, i have homeadv set to 6 while it's 4 in vanilla, but the end result is still a much weaker home field advantage).


4. regenerate.


5. keep an open mind for possible upsets/unusual results. with scorelines more open to chance, just like in real life, they WILL happen, especially in cups. i simulated several seasons with these settings to sanity-check the results and it's working quite well. barça is still barça, juve is still juve, but you know our funny sport...


if you want to bypass home field advantage so this is not a factor (good for international tournaments inside of your career, for example), just change "homeadv" to 0 and "rating" to 79 into the "influence" section of simsettings, and save the file (you don't need to regenerate again, just save). once you want to restore home advantage, set homeadv back to 6 and rating back to 73. you can just alt-tab out of the game, make your edit and return, the changes are immediate.


btw, as i just said, these tweaks can be applied to ongoing careers, with immediate effects. if you try them, please express your feelings!





there's an easier installation alternative for those that have the moddingway mod installed:


1. open notepad and copy the text below into it (click to show spoilers):


Spoiler:


2. save the file into Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data, as "simsettings.ini". don't forget to change the file type to "all files" in the notepad save window.


3. copy this line to the end of "list.txt", in the fifa main folder:

dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/simsettings.ini


4. run the moddingway installer and it's done.
(This post was last modified: 11-06-2016 07:28 AM by Gonira.)
11-06-2016 01:58 AM
Find all posts by this user Quote this message in a reply
 Thanks given by: Lice23
Woodland Offline
Junior Member
**

Posts: 1
Joined: Jan 2017
Reputation: 0
Thanks: 0
Given 1 thank(s) in 1 post(s)
Post: #2
RE: Edits for more realistic simulated results
Thanks.Smile Was looking for this.
01-28-2017 11:54 AM
Find all posts by this user Quote this message in a reply
 Thanks given by: Gonira
jeacelo Offline
Registered

Posts: 22
Joined: Apr 2017
Reputation: 0
Thanks: 0
Given 4 thank(s) in 4 post(s)
Post: #3
RE: Edits for more realistic simulated results
Thanks. Very useful information.

Regards.
04-11-2017 12:43 PM
Find all posts by this user Quote this message in a reply
 Thanks given by: Gonira
Lice23 Offline
Junior Member
**

Posts: 1
Joined: Nov 2013
Reputation: 0
Thanks: 1
Given 0 thank(s) in 0 post(s)
Post: #4
RE: Edits for more realistic simulated results
Thank you so much, man! I was looking for some sort of fix for my players getting 0 energy after every simmed match and this did the trick!
11-19-2018 02:38 AM
Find all posts by this user Quote this message in a reply
Tmacfan Offline
Junior Member
**

Posts: 2
Joined: Oct 2018
Reputation: 0
Thanks: 0
Given 0 thank(s) in 0 post(s)
Post: #5
RE: Edits for more realistic simulated results
Hey Bro,

Thanks for this.

I came across a file named 'Internationals' in the compeng folder, in this file
there are parameters like job offer schedule, job offer freq, ratings, etc.

I was wondering if I edit this and I could more job offers from big clubs and not
international offers all the time.

Any suggestions would be greatly appreciated.

Thanks
12-20-2018 08:55 AM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


Return to TopReturn to Content