FIFA 14 3D Importer/Exporter
Blender Script for Importing/Exporting FIFA 14 3D models in Blender.
The script is able to import almost every 3d rx3 in the game.
The brand new feature is the stadium export support. The documentation is being written at the moment, so expect it in an upcoming update. So for now it will be undocumented, just to test it out, and if you have any questions go on and ask in the official topic of the tool.
I've prepared a very basic blend file containing all the must-have objects for a stadium and you can find it here .
Be ware: There will surely be errors so please don't hesitate and report them in the official topic.
HOW TO USE:
I've created a User Manual that is contained with the tool, for a detailed description on what everything in the script Intefrace does and how to use each feature. Please read it.
I've uploaded a video tutorial that describes how to install the script and how all the operators work.
Of course there will be future tutorials describing the use of the tool for stadium export and all the new panels.
1)Copy the fifa_tools folder inside Blender's root directory (it must be in the same folder with blender.exe)
2)You install the FIFA3DIE.py from Blender. Goto User Preferences, then in the Addon Tab and search for the .py file. For enabling just check it.
You'll need Blender 2.67 or higher. The script should not have any problem with all 2.6 versions of Blender but for the record it was developed in 2.67b
-Added Importing support for Head Models, Hair Models, Trophy Models and Stadium Models
-Added DDS exporting support from every game texture file (Supported DDS type so far, DXT1, DXT3)
-Added Exporting support for Head Models.
-Fixed a module missing issue
-Fixed not loading base UV Maps
-Added automatic texture importing and material assignment.
-Added more organized stadium import support including bounding boxes for the groups).
-Added Facegen obj importing capability.
-Added Hair Export support.
-Added More helping operators.
-Added more parametric importing options.
-New naming convention that includes the file id in the object (or material) name.
-Import Support for Stadium Props.
-Import Support for Stadium Rebound Geometry.
-Import Support for Stadium Lights.
-Import Support for Crowd Placements.
-Various fixes in the material settings.
-Import Support for file types such as wipes,crowdchairs,ballboys,crowds and more.
-Added UV Export Support for Head and Hair models.
-New script logging system.
-Fixed issue with underscores in directory paths.
-Fixed Import issue with some hairs.
-Added better and more sophisticated crowd support.
-Added better and more sophisticated mesh support (Wipes support added).
-Added chunkzip compressed files support.
-Added Stadium Export Support. Textures Exporting is supported.
-Added Stadium Stadium Crowd Export Support.
-Added Helping tools for Mesh face coloring and crowd creation and tweaking.
-Fixed Facegen corrupted face export.