Adidas Hillsborough memorial ball
:::INSTALLATION
Import with Creation Master 11
or
1) Open texture editor --> File --> Open *.big
2) Window pops up, go to the FIFA11/Game folder and select data3.big (wait for it to load)
3) In the left window search for a ball you want to replace. There are two files for each ball (ball_x.rx3 and ball_x_textures.rx3,
  x is the id of the ball)
4) When you decide, which ball you want to replace with my ball, select the ball_x.rx3 (of the ball you want to replace) and click:
--- 1) on the second icon in texture editor (folder with a smaller gold folder on top) this way you export the files to
      the folder FIFA 11Gamedatasceneassetsall ... AND ...
--- 2) Edit --> Active .big file's into folder
5) select the ball_x_textures.rx3 and click:
--- 1) on the second icon in texture editor (folder with a smaller gold folder on top) this way you export the files to
      the folder FIFA 11Gamedatasceneassetsall ... AND ...
--- 2) Edit --> Active .big file's into folder
6) Go to folder where you have my balls and rename the file ball_x.rx3 with the id of the ball you have previously selected
  (for example if you want to replace the white generic EA ball which has the name ball_46.rx3 and ball_46_textures.rx3,
  rename my files exactly the same). Next rename ball_x_textures.rx3 with the id of the ball you have selected.
7) Copy the two renamed files and go to FIFA 11Gamedatasceneassetsall. Right mouse click ---> paste.
  You will be asked if you want to replace the files with the same name already in the folder ---> click Yes to All.
8) You're done
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::NOTE
In my packs, there is always two types of files: ball_x.rx3 and ball_x_textures.rx3.
The first file is the model and the x stands for the id of the ball.
The second one is the texture, the x also stands for the id of the ball. Usually there is one model and more textures in my packs.