fifaFS
How to add new faces, kits, ...
===============================

By default, fifaFS adds new files into the last zdata_xx.big.
But for example newly added faces won't work in this way.
To make them work you can force fifaFS to add
your files into specified zdata_xx.big

In this example new face (ID 199999) 
will be added into zdata_15.big
(It is FIFA 2005 example)

-ar|15 playertexobj.texobj11__texture14__0_199999_0.fsh |c , playertexobj.texobj11__texture14__0_199999_0.fsh
-ar|15 playertexobj.texobj11__texture12__199999_0_0.fsh |c , playertexobj.texobj11__texture12__199999_0_0.fsh
-ar|15 player____model60__199999_0_0.o                  |c , player____model60__199999_0_0.o


If your kit, banner, or something doesn't working,
try to add it in specified zdata_xx.big

When importing kit numbers, take care about FSH hashes, 
because even unsed kit numbers are already contained 
in BIGs and have repeating hashes which you must not retrieve.
So activate "random_only" hashing type:

fshhashing random_only
-ar|1 *|c, numbers\*.*

Read more about FSH hashing in fshhashing.txt

How to determine, in which zdata_xx.big
my files will work?
=======================================

Try adding to the FIRST - zdata_01.big
It always works :)

or

Get file list into list.txt by giving command
"fifaFS.exe -l fifa_folder\data list.txt"
And find group of files similar to files you wish to add - you'll see 
in which big they must be located.

