FSH Hashing - the fifaFS' feature
===========================================

You may know (we discovered it in 2004 so you ought to know already :)) 
that most of FSH files contain a hash attached 
to the picture. This FSH hash plays significant role 
as textures are being applied to objects.

You MUSTN'T have two textures with the same hash
in one scene (in one match).
Same hashes lead to confuses - one texture 
can substitute another or the game may crash.

FifaFS takes care about FSH files.

There can be different variants of hashing:

 - random_only 
   randomize hashes in all FSH files

 - retrieve_and_random 
   retrieve hashes from FSHes 
   contained in zdata_xx.big's for files being replaced
   and randomize hashes for files being added

 - retrieve_only 
   retrieve for files being replacing and
   leave for files being added

 - off 
   FSH hashing is off

By default, fsh hashing is set to "retrieve_and_random"
You may set hashing type in any place of the script:

fshhashing off
-a|1 *|c, kits\*.fsh

fshhashing retrieve_and_random
-a|1 *|c, faces\*.*

fshhashing random_only
-ar|1 *|c, kitnumbers\*.*


In most cases you won't need to change hashing type,
but there are exceptions:

 1. If FSH files with bad hashes were added before with another program
	 that does not supports FSHHashing (currently, fifaFS is the only 
    supporting program ;)) you probably need to rewrite hashes 
    and not to retrieve. So you choice is "random_only"

 2. If you import kit numbers - activate "random_only"

