// This table is no longer used; pending removal,Positions,Acceleration,Sprint Speed,Agility,Balance,Jumping,Stamina,Strength,Reactions,Aggression,Interceptions,Attack Position,Vision,Ball Control,Crossing,Dribbling,Finishing,Free Kick Accuracy,Heading Accuracy,Long Passing,Short Passing,Marking,Shot Power,Long Shots,Standing Tackle,Slide Tackling,Volleys,Curve,Penalties,Diving,Handling,Kicking,Reflexes,Positioning
PosVsAtt,GK,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,1,1,1,1,1
PosVsAtt,LB RB LWB RWB,1,1,2,2,2,2,2,2,2,2,2,2,2,1,2,2,2,1,2,2,1,2,2,1,1,2,2,2,3,3,3,3,3
PosVsAtt,CB SW RCB LCB,2,2,2,2,1,2,1,2,2,2,3,3,2,3,2,2,3,1,2,2,1,2,2,1,1,2,3,2,3,3,3,3,3
PosVsAtt,LM LW RM RW ,2,2,2,2,2,2,2,2,2,2,2,2,2,1,2,2,2,2,2,2,2,2,2,2,2,2,2,1,3,3,3,3,3
PosVsAtt,CM CDM CAM RCM LCM LDM RDM LAM RAM,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,2,1,3,3,3,3,3
PosVsAtt,ST RF CF LF RS LS ,2,2,2,2,2,2,2,2,3,3,1,2,1,1,1,1,1,1,1,1,2,1,1,3,3,1,1,1,3,3,3,3,3
//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//Key for the pourprose of the interval,AgeMin,AgeMax,RangeMin,RangeMax,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
IntervalShowNever,0,100,-100,-40,"// for a player with the age in the [AgeMin,AgeMax) interval, if the attribute is in the [RangeMin, RangeMax) interval, the attribute will never be showed (red) - please see the Player Examples tab in Fog of War Attributes.xlsx",,,,,,,,,,,,,,,,,,,,,,,,,,,,,
IntervalShowImmediate,0,21,5,100,"// for a player with the age in the [AgeMin,AgeMax) interval, if the attribute is in the [RangeMin, RangeMax) interval, the attribute will be green",,,,,,,,,,,,,,,,,,,,,,,,,,,,,
IntervalShowImmediate,21,29,0,100,"// attributes that are neither red nor green according to these intervals, are yellow (research)",,,,,,,,,,,,,,,,,,,,,,,,,,,,,
IntervalShowImmediate,29,100,-5,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
UserTeamModifier,1,"// for players in the user team league, the overall is computed as (playerOverall + teamOverall*modifier)/(modifier + 1)",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,ScoutLvl1,ScoutLvl2,ScoutLvl3,ScoutLvl4,ScoutLvl5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutResearchAttrSpeed,19,23,27,33,42,"// with every report, reveal this percentage of info about the player. Actual in game value is dependent on FirstTransferWindowSpeedModif and TransferWindowSpeedModif.",,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutResearchSpeedNumDays,6,6,6,6,6,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutResearchSpeedMaxNumDays,9,9,9,9,9,"// when researching more players, the reports will some in slower, but never slower than this value",,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutResearchSpeedInterpolationStart,5,6,7,8,10,// start slowing down the reports when researching more than this number of players for each scout,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaRevealAmount,0.08,0.12,0.15,0.17,0.25,"// speed at which scouts discover players, relative to the total number of players found; i.e. every 8 days discover 0.1 * totalPlayersFound",,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaRevealNumDays,8,7,6,5,4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaMinPlayers,1,6,8,10,15,"// [min, max] clamp values for the speed at which scouts discover players; i.e. every 8 days discover at least 3 players (if any) and at most 5 players",,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaMaxPlayers,7,9,12,15,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutRevealVariance,5,5,4,3,2,// the variance for the intervals shown for attrbiutes; i.e. attrValue +- 12; a random offset is used so that the actual  attribute value doesn�t fall exactly in the middle of the interval,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaRevealWindowNeg,6,6,6,6,6,"// each scout can only find players in a window [-WindowNeg, WindowPos] around the team overall; ",,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaRevealWindowPos,30,30,30,30,30,"// scouts with large interval windows will find more players; scouts with small interval windows will find less players, but more relevant to the user team overall",,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutResearchMaxRevealLevel,7,7,7,7,7,// the maximum player reveal level the scout can reach; a level 5 scout will give more detailed info than a level 1 scout,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// Reveal level values: ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 0 = strengths only,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 1 = any research (at least one attribute has an interval),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 2 = all green and yellow attributtes have a ScoutRevealVariance of Lvl1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 3 = all green and yellow attributtes have a ScoutRevealVariance of Lvl2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 4 = all green and yellow attributtes have a ScoutRevealVariance of Lvl3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 5 = all green and yellow attributtes have a ScoutRevealVariance of Lvl4,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
// 6 = all green and yellow attributtes have a ScoutRevealVariance of Lvl5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,"possible values: 1,2,3,4,5",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
UseOmissionListMinExperience,3,// the minimum scout experience so that the scout can use the omission list,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
TransferAutoRevealLevel,3,// auto reveal value for transfer listed players; this should be greater or equal than TransferConfidenceMinRevealLevel,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
InquiryRevealLevel,1,// auto reveal value for players after an enquiry; 0 is disabled,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
TransferConfidenceMinRevealLevel,3,// minimum reveal level so that the user can approach the player to buy; this value cannot be greater than the minimum value in the ScoutResearchMaxRevealLevel line; otherwise some scouts will not be able to accumulate enough transfer confidence,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ShowWageRevealLevel,2,// reveal level necessary for showing the wage of the player,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ShowValueRevealLevel,2,// reveal level necessary for showing the value of the player,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
RecentlyJoinedNumMonthsThreshold,3,// time interval for which a player is considered to have recently joined a team,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
LowContractNumYearsThreshold,1,// time interval for which a player is considered to be low on contract,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
MinPlayerTierForFringePlayer,3,// minimum tier for which a player is considered to be a fringe player,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
FirstTransferWindowSpeedModif,1,// modifier applied to ScoutResearchAttrSpeed in the first reveal window; greater values will increase the research speed,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
FirstTransferWindowNumDaysModif,1,// modifier applied to ScoutResearchSpeedNumDays in the first reveal window; greater values will decrease the research speed; must be non zero,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
TransferWindowSpeedModif,1,// same comments as above for subsequent transfer windows,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
TransferWindowNumDaysModif,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
AreaScoutingAutoRevealLevel,2,// auto reveal value for players found by area scouting,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
DefaultSpeedModif,1,// default modifier applied to ScoutResearchAttrSpeed,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
DefaultNumDaysModif,1,// default modifier applied to ScoutResearchSpeedNumDays,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaRevealBiasToOverall,1,// used to check if a player is within a scout's reveal window; formula is (biasToOverall*playerOverall + biasToPotential*playerPotential)/(biasToOverall + biasToPotential),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ScoutAreaRevealBiasToPotential,3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ExpirationTimeUserTeamMax,6,// number of months after which the data for top players from your former team will expire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ExpirationTimeUserTeamMin,3,// number of months after which the data for lesser players (fringe players as defined by MinPlayerTierForFringePlayer) from your former team will expire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ExpirationTimeAreaScouting,3,// number of months after which area scouted players will expire (the players will be removed from the report),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ExpirationTimeFocusScoutingMin,1,// min number of months after which the data for player specific scouted players will expire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ExpirationTimeFocusScoutingMax,3,// max number of months after which the data for player specific scouted players will expire; this max value is used when the max scouted level has been reached for that player,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
FamousPlayerMinOverall,10,// can approach to sign any player with the overall greater than this value,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
FamousPlayerMinGreenAttr,10,// can approach to sign any player with the number of green attributes greater than this value,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
FamousPlayerIntRep,0,// can approach to sign any player with the international reputation greater than this value,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
PlayerPotentialVarianceNeg,10,"// when signing new players to the user team, the players will have their potential changed with a random value in the interval [-PlayerPotentialVarianceNeg, PlayerPotentialVariancePos]",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
PlayerPotentialVariancePos,10,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
PlayerStatusExpirationNumDays,6,// status icons (new and updated) will expire after simming for this number of days regardless if the reports have been viewed or not,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
