[WIDGETS]
NUMBER = 2

[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1
TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
INTERNATIONALS = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANS = 1
SCRIPTMANAGER = 1
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 1
RADIOMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 1   //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 1
PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 1
PLAYERMONITORING = 1
STAFFMANAGER = 1
MISSIONMANAGER = 1
NEXTPREVMATCH = 1

[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
SUSPENSION = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
INTERESTINGRESULTS = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1

[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2016
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = C:\DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1		// Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1		// Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25  // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 60
SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
PLAY_RADIO_ON_SIM = 1

//DISABLE_CALENDAR_INTERRUPTS=1		// Set to 1 for manual timing tests.
//TIMING_SOAK=1

[SAVED_INPUTS]
AUTORECORD = 1				// Will automatically start recording if set to 1
AUTOPLAYBACK = 0			// Will automatically start playback if file found.  Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1		// Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = C:\SavedInputs		// The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = C:\PlaybackInputs.cmsi	// Full path and name of playback file to read

[LOGGING]
POSTSIM_RESULTS = 0
POSTSIM_RESULTS_FORTEAM = -1		// Minus one for all teams, or team ID for particular team
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1			// 1 = Enable & 0 = Disable

[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1
FORMRATING = 1

[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 4

[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20
TOP_DEALS_NUM_ENTRIES = 10
TIME_DELAY = 5

[EMAILS]
MAX_EMAILS = 20
NUM_DAYS_TO_EXPIRE = 30
CONVERSATIONS_NUM_DAYS_TO_EXPIRE = 7

[FITNESS]	// new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 6.0

// 0 - 33
BASE_DAY_1_1 = 60
BASE_DAY_1_2 = 15
BASE_DAY_1_3 = 15
BASE_DAY_1_4 = 15
BASE_DAY_1_5 = 15
BASE_DAY_1_6 = 15
BASE_DAY_1_7 = 15
BASE_DAY_1_8 = 15
BASE_DAY_1_9 = 15
BASE_DAY_1_10 = 15

// 33 - 66
BASE_DAY_2_1 = 50
BASE_DAY_2_2 = 12
BASE_DAY_2_3 = 12
BASE_DAY_2_4 = 12
BASE_DAY_2_5 = 12
BASE_DAY_2_6 = 12
BASE_DAY_2_7 = 12
BASE_DAY_2_8 = 12
BASE_DAY_2_9 = 12
BASE_DAY_2_10 = 12

// 66 - 100
BASE_DAY_3_1 = 40
BASE_DAY_3_2 = 10
BASE_DAY_3_3 = 10
BASE_DAY_3_4 = 10
BASE_DAY_3_5 = 10
BASE_DAY_3_6 = 10
BASE_DAY_3_7 = 10
BASE_DAY_3_8 = 10
BASE_DAY_3_9 = 10
BASE_DAY_3_10 = 10

[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 75

[NEWS]
MAX_ITEMS = 6				// Number of potential news items to store
SHOW_DELAY = 8				// Number of seconds to highlight news items
DISPLAY_NUM = 6				// Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70		// A positive image will have 75% chance of showing for positive emotion news
EMOTION_STANDARD_STANDARD = 75		// A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60		// A negative image will have 60% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1

[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 20
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5

[MANAGER_SUCCESS]
LEAGUE_OBJECTIVE_WEIGHT = 45					// League Objective = 45%
DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20				// Domestic Cup Objective = 20%
EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35				// European Cup Objective = 35%
OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5			
OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 		// Objective Confidence Rating - 5 games with team = 0%	
OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10				
OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25		// Objective Confidence Rating - 10 games with team = 25%	
OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20					
OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80		// Objective Confidence Rating - 20 games with team = 80%
OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30		
OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 	// Objective Confidence Rating - 30 games with team = 100%
GAP_CONFIDENCE_THRESHOLD1 = 5				
GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0			// Gap Ratio Confidence Rating - 5 games with team = 0%
GAP_CONFIDENCE_THRESHOLD2 = 10					
GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50			// Gap Ratio Confidence Rating - 10 games with team = 50%
GAP_CONFIDENCE_THRESHOLD3 = 20				
GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80			// Gap Ratio Confidence Rating - 20 games with team = 80%
GAP_CONFIDENCE_THRESHOLD4 = 30				
GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100			// Gap Ratio Confidence Rating - 30 games with team = 100%
GAP_RATIO_THRESHOLD1 = 0					
GAP_RATIO_THRESHOLD1_WEIGHT = 100				// Gap Ratio Score - lower than 0 = 100% 
GAP_RATIO_THRESHOLD2 = 1					
GAP_RATIO_THRESHOLD2_WEIGHT = 100				// Gap Ratio Score - 0 = 100%
GAP_RATIO_THRESHOLD3 = 3					
GAP_RATIO_THRESHOLD3_WEIGHT = 65				// Gap Ratio Score - 1 = 65%
GAP_RATIO_THRESHOLD4_WEIGHT = 35				// Gap Ratio Score - 3 = 35%
GAP_RATIO_THRESHOLD5_WEIGHT = 10				// Gap Ratio Score - greater than 3 = 10%

[AWARDS]
ENABLED = 1								// Awards feature: 1 = Enable & 0 = Disable
TOTW_PLAYERS_POSITION_GK = 1			// Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_LB = 1			// Number of players in the Team of the week as LB
TOTW_PLAYERS_POSITION_CB = 2			// Number of players in the Team of the week as CB
TOTW_PLAYERS_POSITION_RB = 1			// Number of players in the Team of the week as RB
TOTW_PLAYERS_POSITION_LM = 1			// Number of players in the Team of the week as LM
TOTW_PLAYERS_POSITION_CM = 2			// Number of players in the Team of the week as CM
TOTW_PLAYERS_POSITION_RM = 1			// Number of players in the Team of the week as RM
TOTW_PLAYERS_POSITION_ST = 2			// Number of players in the Team of the week as ST
MIN_NUMBER_GAMES_RATING = 15			// Minimum number of games required to be played for awards using the highest match rating (excluding TOTW)
USER_PLAYER_MATCH_RATING = -1			// Minus one for using the actual Match Rating of the User's player, or other value for cheating 
USER_PLAYER_FORM = -1					// Minus one for using the actual Player Form of the User's player, or other value for cheating
USER_PLAYER_APPEARANCES = -1			// Minus one for using the actual Appearances of the User's player, or other value for cheating
USER_SCORE = -1							// Minus one for using the actual Score of the User's player, or other value for cheating 
USER_CLEAN_SHEETS = -1					// Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
USER_MANAGER_RECORD = -1				// Minus one for using the actual Manager's record, or other value for cheating
USER_RANDOM_LOGIC = 1					// Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
MIN_STANDINGS_POINTS = 0				// Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500				// Maximum number of reputation points.
WINS_MULTIPLIER = 60.0					// Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0				// Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0					// Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240			// Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360	// Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240				// Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150			// Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400			// Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240		// Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300		// Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360			// Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600		// Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90			// Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10			// League Position Modifier.
MATCH_RATING_MODIFIER = 0.02			// Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01		// Match Importance Modifier.

[BUDGET]
BOARD_FINANCIAL_STRICTNESS_LENIENT = 85		// percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_MODERATE = 75	// percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_STRICT = 60		// percentage of player sales that go back to the transfer budget
TRANSFER_WAGE_SPLIT_PERCENT = 80			// The default split for transfer/wage budget at the start of a season

						// 0 = small team with a low starting budget, 1 = large team with large budget
TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_0 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 100	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_0 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 95		// Percentage Multiplier for transfer budget based on league objective performance

TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 110	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_1 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 100	// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_1 = 100		// Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 95		// Percentage Multiplier for transfer budget based on league objective performance

// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------

LEAGUE_BUDGET_MAX_TOP					= 25000000
LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND 	=  7000000
LEAGUE_BUDGET_MAX_13 					= 30000000
LEAGUE_BUDGET_MAX_14					=  8000000
LEAGUE_BUDGET_MAX_60					=  2000000
LEAGUE_BUDGET_MAX_61					=   900000

LEAGUE_BUDGET_MIN_13      				=  10000000	// England Premier League	10 10 6	
LEAGUE_BUDGET_MIN_53      				=   8000000	// Spain Primera		6 6
LEAGUE_BUDGET_MIN_31      				=   7000000	// Italy Serie A		5 6
LEAGUE_BUDGET_MIN_19      				=   6000000	// Germany Bundesliga 1		7 5
LEAGUE_BUDGET_MIN_16      				=   4000000	// France Ligue 1		4 4
LEAGUE_BUDGET_MIN_10      				=   3000000	// Netherlands			4 4
				
LEAGUE_BUDGET_MIN_14      				=   1000000	// England Championship		2 
LEAGUE_BUDGET_MIN_20      				=   1000000	// Germany Bundesliga 2		1 1
LEAGUE_BUDGET_MIN_32      				=   1000000	// Italy Serie B		1 800
LEAGUE_BUDGET_MIN_83      				=   1000000	// Korea			3 500
LEAGUE_BUDGET_MIN_308     				=   1000000	// Portugal			900 1
LEAGUE_BUDGET_MIN_54      				=   1000000	// Spain Segunda A		400 500
LEAGUE_BUDGET_MIN_56      				=   1000000	// Sweden			200 500
LEAGUE_BUDGET_MIN_189     				=   1000000	// Switzerland			200 500
LEAGUE_BUDGET_MIN_39      				=   1000000	// MLS				500 250
				
LEAGUE_BUDGET_MIN_17      				=    750000	// France Ligue 2		100 500
LEAGUE_BUDGET_MIN_341     				=    750000	// Mexico			1 250
LEAGUE_BUDGET_MIN_7       				=    500000	// Brazil			600 300
LEAGUE_BUDGET_MIN_335       			=    400000	// Chile
LEAGUE_BUDGET_MIN_336       			=    400000	// Colombia
LEAGUE_BUDGET_MIN_67      				=    500000	// Russia			1 
LEAGUE_BUDGET_MIN_80      				=    400000	// Austria
LEAGUE_BUDGET_MIN_4       				=    400000	// Belguim
LEAGUE_BUDGET_MIN_1       				=    400000	// Denmark
LEAGUE_BUDGET_MIN_41      				=    400000	// Norway
LEAGUE_BUDGET_MIN_60      				=    250000	// England League One
LEAGUE_BUDGET_MIN_66      				=    250000	// Poland
LEAGUE_BUDGET_MIN_350     				=    100000	// Saudi Arabia
LEAGUE_BUDGET_MIN_351     				=    100000	// Austrailia
LEAGUE_BUDGET_MIN_353     				=    100000	// Argentina
LEAGUE_BUDGET_MIN_61      				=    100000	// England League Two
LEAGUE_BUDGET_MIN_50      				=    100000	// Scotland
LEAGUE_BUDGET_MIN_65      				=     50000	// Ireland

LEAGUE_BUDGET_MIN_DEFAULT 				=    100000
LEAGUE_BUDGET_CHANGE_RATE  				=        50
// -----------------------------------------------------------------------------
[FINANCES]
// -----------------------------------------------------------------------------
// Grant additional funds success percentage
// -----------------------------------------------------------------------------
POINT_LEFT_100 = 95
POINT_LEFT_90 = 85
POINT_LEFT_80 = 80
POINT_LEFT_70 = 75
POINT_LEFT_60 = 70
POINT_LEFT_50 = 65
POINT_LEFT_40 = 40
POINT_LEFT_30 = 25
POINT_LEFT_20 = 10
POINT_LEFT_10 = 5
POINT_LEFT_0 = 0

// -----------------------------------------------------------------------------
// Money Percentage Granted
// -----------------------------------------------------------------------------
REQUESTED_0_OBJ_INCREASE_0 = 100
REQUESTED_0_OBJ_INCREASE_1 = 100
REQUESTED_0_OBJ_INCREASE_2 = 100

REQUESTED_10_OBJ_INCREASE_0 = 95
REQUESTED_10_OBJ_INCREASE_1 = 95
REQUESTED_10_OBJ_INCREASE_2 = 95

REQUESTED_20_OBJ_INCREASE_0 = 15
REQUESTED_20_OBJ_INCREASE_1 = 85
REQUESTED_20_OBJ_INCREASE_2 = 95

REQUESTED_30_OBJ_INCREASE_0 = 10
REQUESTED_30_OBJ_INCREASE_1 = 80
REQUESTED_30_OBJ_INCREASE_2 = 90

REQUESTED_40_OBJ_INCREASE_0 = 5
REQUESTED_40_OBJ_INCREASE_1 = 75
REQUESTED_40_OBJ_INCREASE_2 = 85

REQUESTED_50_OBJ_INCREASE_0 = 2
REQUESTED_50_OBJ_INCREASE_1 = 70
REQUESTED_50_OBJ_INCREASE_2 = 80

REQUESTED_60_OBJ_INCREASE_0 = 0
REQUESTED_60_OBJ_INCREASE_1 = 65
REQUESTED_60_OBJ_INCREASE_2 = 75

REQUESTED_70_OBJ_INCREASE_0 = 0
REQUESTED_70_OBJ_INCREASE_1 = 45
REQUESTED_70_OBJ_INCREASE_2 = 65

REQUESTED_80_OBJ_INCREASE_0 = 0
REQUESTED_80_OBJ_INCREASE_1 = 20
REQUESTED_80_OBJ_INCREASE_2 = 30

REQUESTED_90_OBJ_INCREASE_0 = 0
REQUESTED_90_OBJ_INCREASE_1 = 5
REQUESTED_90_OBJ_INCREASE_2 = 10

REQUESTED_100_OBJ_INCREASE_0 = 0
REQUESTED_100_OBJ_INCREASE_1 = 0
REQUESTED_100_OBJ_INCREASE_2 = 5

// -----------------------------------------------------------------------------
// Manager Confidence Penalties
// -----------------------------------------------------------------------------
MANAGERCONFIDENCE_PENALTY_30 = 90
MANAGERCONFIDENCE_PENALTY_40 = 80
MANAGERCONFIDENCE_PENALTY_50 = 65
MANAGERCONFIDENCE_PENALTY_60 = 55
MANAGERCONFIDENCE_PENALTY_70 = 40
MANAGERCONFIDENCE_PENALTY_80 = 25
MANAGERCONFIDENCE_PENALTY_90 = 10
MANAGERCONFIDENCE_PENALTY_100 = 0

// -----------------------------------------------------------------------------
// Additional Transfer Funds params for success Manager
// -----------------------------------------------------------------------------
TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
TRANSFERFUNDS_OBJECTIVESCORE = 70
/TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100
TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
TRANSFERFUNDS_GAPRATIO = 30
TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
// -----------------------------------------------------------------------------
// Board confidence in manager threshold
// -----------------------------------------------------------------------------
BOARD_CONFIDENCEINMANAGER = 60

// -----------------------------------------------------------------------------
// Additional transfer requests per window
// -----------------------------------------------------------------------------
MAXATTEMPTSPERWINDOW = 3

// -----------------------------------------------------------------------------
// Safety net to make harder to get request over 10 million
// -----------------------------------------------------------------------------
BUDGETSAFETYNET_THRESHOLD = 10000000
BUDGETSAFETYNET_PERCENTAGE = 20

// -----------------------------------------------------------------------------
// High Transfer Funds Percentage Requested penalties
// -----------------------------------------------------------------------------
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100


// -----------------------------------------------------------------------------

[CONVERSION]
USDOLLAR = 1.32
EURO = 1.0
POUND = 0.85

[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3		// Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3		// Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 100		// Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 0			// Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 0			// Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 30			// Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 40			// Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 30			// Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 0			// Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 25			// Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 75			// Likelihood that a team from a lower league would play another team from a lower league


[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=25
CHANCE_OF_MOTM=35
CHANCE_OF_NON_USER_RESULT_NEWS=25
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25

[SOAK]
SCHEDULINGSOAK = 0			// configures soak for sheduling
REPUTATIONSOAK = 0			// configures soak for fast manager reputations and job offers

[MATCH_SIMULATOR]
MSTOMIN = 300				// Number of milliseconds that equals one minute (1000ms = 1 sec)

[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 35

[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35

[LOANS]
MAX_MONTHS_FOR_SHORT_LOAN = 3
MAX_MONTHS_FOR_SEASON_LOAN = 12

[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3

[STORY]
WINDOW = 20			// Num days that a story can be passed to Gameplay
LOGGING = 1		// Story logging on or off
STORY_LOGGING = 1

[TALKTOPRESS]
MIN_MATCH_IMPORTANCE = 85	//Minimum match importance to activate talk to press
WINDOW = 4			//Number of days before a match the user can talk to press
MOD_TEAM_CHANCE = 50 		// % chance of it impacting the team
MOD_PLAYER_CHANCE = 66		// % chance of it impacting the player

[ATTRIB_MODIFIER]
AWAY_MOD_LOW  = 98
AWAY_MOD_HIGH = 102
CAPTAIN_BASE  = 70
FORM_BASE     = 60
LOWEST_ATTRIB_VAL = 20  
VERBOSE = 0			// lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD = 250
RIVAL_AGGRESSION_MOD = 150
MATCH_IMPORTANCE_HIGH = 95
MATCH_IMPORTANCE_MED = 80
MAX_DELTA	= 3	
CAPTAIN_WEIGHT_CONSISTENCY = 3
CAPTAIN_WEIGHT_DEFWORKRATE = 2
CAPTAIN_WEIGHT_INTERCEPTIONS = 1 
CAPTAIN_WEIGHT_ARGUES = 3
CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
CAPTAIN_WEIGHT_FAVOURITE = 2
CAPTAIN_WEIGHT_LEADERSHIP = 2
CAPTAIN_WEIGHT_SELFISH = 8
CAPTAIN_WEIGHT_AGE = 1
CAPTAIN_IDEAL_AGE = 25
CAPTAIN_AGE_MOD   = 20

[SQUAD_RANKING]
FORM_BALANCED = 6
FORM_ADJUSTMENT = 20

[TIER_DEF]
NUM_TIERS = 5
TIER_1_PERC = 2		// % diff to team overall to place in Tier 1
TIER_2_PERC = -2	// % diff to team overall to place in Tier 2
TIER_3_PERC = -5	// % diff to team overall to place in Tier 3
TIER_4_PERC = -10	// % diff to team overall to place in Tier 4
TIER_5_PERC = -50	// % diff to team overall to place in Tier 5

[UNLOCKABLES]
DEBUG_MODE = 0
