#define USE_ANTI_ALIASING 1
//#define USE_PRE_SHARPEN 1
//#define USE_BLOOM 1
//#define USE_HDR 1
#define USE_TECHNICOLOR 1
#define USE_TONEMAP 1
//#define USE_SEPIA 1
#define USE_POST_SHARPEN 1
#define FXAA_QUALITY__PRESET 5
float fxaaQualitySubpix = 0.3885;
float fxaaQualityEdgeThreshold = 0.2224;
float fxaaQualityEdgeThresholdMin = 0.0609;
bool highQualitySharpen = 1;
float Sharpen = 0.15;
float AverageBlur = 0.15;
float CoefficientsBlur = 1.3999;
float CoefficientsOriginal = 2.3999;
float SharpenEdge = 0.2;
float SharpenContour = 0.055;
float BloomThreshold = 20.25;
float BloomPower = 1.446;
float BloomWidth = 0.0142;
float HDRPower = 0.42;
float radius2 = 0.915;
#define TechniAmount 0.1
#define TechniPower 8.0
#define redNegativeAmount 1.0
#define greenNegativeAmount 1.0
#define blueNegativeAmount 1.0
#define Gamma 1.0
#define Exposure 0.05
#define Saturation 0.10
#define Bleach 0.00
#define Defog 0.000
#define FogColor float4(0.0, 0.0, 0, 0)
#define ColorTone float3(0.0, 0.0, 0.0)
float SepiaPower = 0.10;
float GreyPower = 0.11;
