<materialset>
    <material name="bill_face_movie" shader="BillMovie">
        <vector name="LedParam" x="0.4" y="5" z="1" w="16" />
        <sampler name="LedMap" path="model/bg/bill/billBody/common/texture/bill_wrap_00.dds" srgb="0" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
    <material name="bill_body" shader="Basic_C">
        <vector name="Shininess" x="0.1" y="0.6" z="0" w="0" />
        <vector name="SpecularColor" x="1" y="1" z="1" w="0" />
        <sampler name="DiffuseMap" path="./texture/common/bill_body.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
    </material>
</materialset>
