<materialset> 
    <material name="spike" shader="Boots"> 
        <sampler name="DiffuseMap" path="./ek1013_c.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
        <sampler name="NormalMap" path="./ek1013_n.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
        <sampler name="SpecularMap" path="./ek1013_sr.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
        <sampler name="Stain" path="model/character/boots/BootsStain.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
    </material> 
  <material name="spike_alpha" shader="Boots"> 
        <state name="ztest" value="1" /> 
        <state name="zwrite" value="0" /> 
        <state name="twosided" value="1" /> 
        <state name="alphatest" value="0" /> 
        <state name="alpharef" value="0" /> 
        <state name="alphablend" value="1" /> 
        <state name="blendmode" value="0" /> 
        <sampler name="DiffuseMap" path="./ek1013_c.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
        <sampler name="NormalMap" path="./ek1013_n.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
        <sampler name="SpecularMap" path="./ek1013_sr.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
        <sampler name="Stain" path="model/character/boots/BootsStain.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
    </material>  
    <material name="spike_in" shader="Boots"> 
        <sampler name="DiffuseMap" path="./ek1013i_c.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/> 
        <sampler name="NormalMap" path="./ek1013i_n.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/> 
        <sampler name="SpecularMap" path="./ek1013i_sr.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/> 
        <sampler name="Stain" path="model/character/boots/BootsStain.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/> 
    </material> 
</materialset> 
