Extract to your NBA 2K11 directory, overwriting global.iff. This version is Pre-Applied to johndoe22's Shadow Mod V8.
Previous Shadow Mod Versions
Pre-Applied to Shadow Mod V5 Global: with johndoe22's Shadow Mod V5. Pre-Applied to Shadow Mod V4 Global: with johndoe22's Shadow Mod V4. Pre-Applied to Shadow Mod V3 Global: with johndoe22's Shadow Mod V3. Pre-Applied to Default Global: with the default NBA 2K11 assets.
EGCF and Warmups Resources: Replace textures #108, #327 and #350 with these in whichever global mod you are using. The DDS files will be named the same as the texture number they replace. The new "pcface" files included must overwrite the old files in the NBA 2K11 folder.
Enhanced Generic CFs V2
I was inspired by johndoe22's amazing Shadow Mod, and looked in the global.iff file to see if anything else could be improved. This is my attempt to add some skin detail to the generic players' faces. This will change the appearance of EVERY generic CF texture in the game, regardless of mode or saved data. This was achieved by editing the AO (ambient occlusion) pass and normal map textures for the generic faces in the global.iff file, as well as the 6 generic face textures in the pcface.iff and pcface.cdf files. Version 2 eliminates the dirty necks and rugged look on generic Caucasian players, and improves the overall look on every skin tone.
Enhanced Warmups V2 This is an attempt to add shading detail to the warmups. This doesn't modify any specific team jersey textures, so this can be used with any jersey mod. For whatever reason, the game doesn't use the AO (shadow) texture available in the Global file for the warmups, so the only way I could add detail was by modifying the normal map. The normal map for the warmup texture is only 256x256, so they may look a little low res up close. V2 is a minor change that tweaks the normal mapping on the thighs.